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| January 5, 2010 - Edition 534 | ||||
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Many college students are avid online communicators, spending hours each day texting, messaging, and talking via chat rooms. Second Life offers a variation on the chat room experience — a 3-D visual environment in which to interact with other users. Users, or their Second Life stand-ins called avatars, chat, build houses, buy stuff, socialize, and otherwise behave as they might in the real world. Students have taken to this virtual world so much so that universities like Pennsylvania State University now require their academic advisers to be available to students via Second Life for two hours a week. Read more about serving the Second Life college community in the online edition of the Chronicle of Higher Education. Note that some articles of the Chronicle require a subscription to view. |
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Did someone forward you this message? Click here to subscribe to Shoptalk. If you no longer wish to receive mailings, click here. | View our PRIVACY POLICY. Contributors to this edition: Felicia Anthony, Rob Davenport, Sarah Faszholz, David Garza, Cindy Marrs, and Art Martinez. Edited by TG Communications and Policy and Regulatory Affairs. Designed by TG Communications. Shoptalk is published by TG. Unless specifically noted, the policies and procedures outlined in Shoptalk apply only to loans made under TG's guarantee and not to loans underwritten by other guarantors. © 2010 Texas Guaranteed Student Loan Corporation. |